[MUD-Dev] Game construction and a big mistake
Willowreed at aol.com
Willowreed at aol.com
Thu Jun 10 12:25:56 CEST 1999
In a message dated 6/10/1999 7:56:08 AM Eastern Daylight Time,
ryumo at merit.edu writes:
> Called on it, they wrap themselves in the rhetoric of "it's just a
> game" and sneer all-powerfully at the wronged. Until something they
> value is taken away or maligned. Then watch how unfair life is to the
> poor, mistreated innocents.
yeah..too true. there isn't much you can do about it, other than to allow
for some way for other members to punish them. vigilantes :)
I have been a lurker for most of the time on this list, trying to figure out
what I want to do with my own particular MOO. (which is sitting here
gestating).
Has anyone worked with a historical MOO at all? I have seen a lot of
futuristic ones or ones based on a nether time somewhere, but what about say,
the Elizabethan era? or the civil war era, or anything historical like that?
wils
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