[MUD-Dev] Game construction and a big mistake

Jo Dillon emily at thelonious.new.ox.ac.uk
Thu Jun 10 18:57:42 CEST 1999


Willowreed at aol.com (Willowreed at aol.com) spake thusly:
> Has anyone worked with a historical MOO at all? I have seen a lot of 
> futuristic ones or ones based on a nether time somewhere, but what about say, 
> the Elizabethan era? or the civil war era, or anything historical like that?

  I thoguht of basing a mud on the civil war. Not the one you mean though -
the English Civil War in the 17th century. I never got too far with it 
though - finals and then work eat your time very quickly :/

--
	Jo





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