[MUD-Dev] Game Economies

Jon A. Lambert jlsysinc at ix.netcom.com
Fri Jun 11 02:04:35 CEST 1999


On 10 Jun 99,, Matthew Mihaly wrote:
> Also keep in mind that rarely is any significant segment of the population
> interested in anything that is significantly ground-breaking (witness the
> endless parade of movies with the same plots, that still make tons of
> money, or the popularity of DIKU muds).
> 

It has been said that there are really only 36 plots.  And everything 
else is a remake.  For instance, the original 'Star Wars' was yet another 
remake of 'Le Morte de Artur'.   

There is something that is more important than plot, characterization.  
This might relate to muds.  Where plots are goal systems/game features, 
and characterizations are user perceptions/social interactions.

I Dunno. :)


--
--*     Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com             *--
--*     Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc>      *--
--* To fight the empire is to be infected by its derangement. Whosoever    *--
--* defeats part of the empire becomes the empire; it proliferates like a  *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick               *--



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev




More information about the mud-dev-archive mailing list