[MUD-Dev] Game Economies
Jon A. Lambert
jlsysinc at ix.netcom.com
Fri Jun 11 02:04:35 CEST 1999
On 10 Jun 99,, Matthew Mihaly wrote:
> Also keep in mind that rarely is any significant segment of the population
> interested in anything that is significantly ground-breaking (witness the
> endless parade of movies with the same plots, that still make tons of
> money, or the popularity of DIKU muds).
>
It has been said that there are really only 36 plots. And everything
else is a remake. For instance, the original 'Star Wars' was yet another
remake of 'Le Morte de Artur'.
There is something that is more important than plot, characterization.
This might relate to muds. Where plots are goal systems/game features,
and characterizations are user perceptions/social interactions.
I Dunno. :)
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
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