[MUD-Dev] Game Economies
Jo Dillon
emily at thelonious.new.ox.ac.uk
Fri Jun 11 10:21:22 CEST 1999
Ola Fosheim Grøstad (olag at ifi.uio.no) spake thusly:
> Maybe this could work metaphorically: The problem is that a fair share of
> players in RPG's of that type don't play a stockmarket game, so they want
> somewhat predictable and fair fun. Like the fun you get at a fair, where
> you get to keep the prize when you've won it!
Of course, a game which does have a stockmarket component might attract
a whole other audience ;) There are lots of people who play trading
type games who don't play Muds, partly because the only thing to do is
make like Conan and go round killing people.
--
Jo
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