[MUD-Dev] Re: Game Economies
Shawn Halpenny
malachai at iname.com
Fri Jun 11 12:23:36 CEST 1999
On Fri, Jun 11, 1999 at 02:04:35AM +0000, Jon A. Lambert wrote:
> On 10 Jun 99,, Matthew Mihaly wrote:
> > Also keep in mind that rarely is any significant segment of the population
> > interested in anything that is significantly ground-breaking (witness the
> > endless parade of movies with the same plots, that still make tons of
> > money, or the popularity of DIKU muds).
> >
>
> It has been said that there are really only 36 plots. And everything
> else is a remake. For instance, the original 'Star Wars' was yet another
> remake of 'Le Morte de Artur'.
I'd love a reference for this! And if there are only 36 plots, one would
think it straightforward to write a storytelling engine to "play" them
out and have your game work within them... <kof>
--
Shawn Halpenny | Maniacal at I Ache, Ohm | "Universal Danger!"
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