[MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies
Jo Dillon
emily at thelonious.new.ox.ac.uk
Tue Jun 15 15:54:28 CEST 1999
Hans-Henrik Staerfeldt (hhs at cbs.dtu.dk) spake thusly:
> I seem to recall playing some early version of AberMud, where you had only
> character persistance, you needed to run around and get everything again
> when you logged in (competing with the other online players). (correct me
> if im wrong).
Early? Abermuds stil work this way ;)
--
Jo
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list