[MUD-Dev] Different approaches?
Koster
Koster
Thu Jun 17 13:24:36 CEST 1999
> -----Original Message-----
> From: Dani Dumitrescu [mailto:recuperating at home.com]
> Sent: Wednesday, June 16, 1999 11:16 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Different approaches?
>
>
> Hello everyone,
>
> I was just wondering if anyone has ever tried any completely different
> approaches to MUDs. I mean, every MUD (that I've heard of anyway) puts
> the player in control of one character. Has anyone ever tried
> making the
> players run their own country say, or something along those lines?
There's JCL's thing, of course. :)
Todd McKimmey aka Rufus of LegendMUD has been working on a mud where you
actually run part of a space empire (rooms become planets, etc). I am not
sure whether he's using completely from-scratch code or whether he's using
Legend's code as a base at this point. Last I heard, planets had
populations with varying moods based on reousrces, taxes, treatment, etc,
and you as an invisible controller walked around the galaxy...
-Raph
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