[MUD-Dev] Censorship, Virtual v Artificial Worlds, Python
Benjamin D. Wiechel
strycher at toast.net
Mon May 3 12:52:52 CEST 1999
----- Original Message -----
From: Ben Greear <greear at cyberhighway.net>
To: <mud-dev at kanga.nu>
Sent: Friday, April 30, 1999 7:46 PM
Subject: Re: [MUD-Dev] Censorship, Virtual v Artificial Worlds, Python
<snip>
> Aye, but having a security system immobilize them while I'm not home
> is more what I'm after. I can easily ban/gag/freeze a player if I'm
> online, but I gotta sleep and work sometimes....
The flaw in this is one that has already been stated.before, where do you
draw the line, how far do you go? As an administrator of 7 years, I still
can't say I've seen it all. I'll be honest, the 13 and 14 year olds that
come online now are starting to outsmart me. So how do you regulate?
My preference is to provide the mortals with the tools to solve the problems
themselves, be it through blocking/gagging, or mortal punishments, or
whatever. The shrubbery idea was a neat one, I'll have to try that one.
But more often than not, the repeat offenders can be handled by sitebanning.
I've had very little success at building the perfect security system. My
personal believe on code and security systems is that if you can build it,
someone else can break it/beat it.
Strycher....
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list