[MUD-Dev] Custom Server Roll Call?
Koster
Koster
Wed May 5 09:14:41 CEST 1999
> -----Original Message-----
> From: David Bennett [mailto:ddt at discworld.imaginary.com]
> Sent: Tuesday, May 04, 1999 2:41 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Custom Server Roll Call?
>
>
> On 5/3/99, at 5:53 PM, Wes Connell wrote:
>
> >Well technically the server I'm working on is not custom
> since I had to
> >use memory allocation stuff from Diku. Diku gets credit =].
> Anyways, the
> >mud is going to be AD&D based. It will be to the book exact.
> Following the
> >book exact turned out to be more of a challenge than I
> thought. A couple
> >of somewhat interesting things I've done to the server is combine the
> >object/character/player structures into one structure and
> make the room
> >descriptions dynamic depending on what
> objects/characters/exits are in the
> >room.
>
> Morning,
>
> I hope you have talked to TSR about the copyright issues here (well,
> Wizards of the Coast now)? Being derived from a set of books or from
> something like AD&D immediately puts you into a copyright
> problem if you
> try to go public. TSR (when they were TSR) did shutdown at
> least one mud
> that I know of, for being based on Forgotten Realms.
>
> Copyrighting the technicolour dreamcoat,
> David.
This may become more of an issue since Bioware (who just had a big hit with
"Baldur's Gate" as a standalone game) is reportedly working on some sort of
graphical mud set in Neverwinter.
-Raph
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