[MUD-Dev] Autogenerating maps from muds using cardinal directions for exits?

Ben Greear greear at cyberhighway.net
Fri May 7 03:54:21 CEST 1999


Being in some ways very lazy, I would like to figure out a way
to create some sort of useful map by parsing my world files
accordingly.  I don't have coordinates, and though I offer a
'distance' metric to exits, it isn't really used by the builders.

So, that leaves me with an interesting problem.  Has anyone ever
attempted something like this?  I've looked at the graphviz toolset
from some researchers at (IBM I think).  That's what I make my
skill/spell graph with.  However, it doesn't deal well with non-directed
graphs like that found in most muds.

I'm willing to do some hacking to deal with special cases (two doors to the
same direction, up, down, and exits that should be very long (ie roads
between zones etc)....

Let me know what ya think...

Ben

--
Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html


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