[MUD-Dev] Custom Server Roll Call?

Jon A. Lambert jlsysinc at ix.netcom.com
Tue May 11 23:10:11 CEST 1999


On 7 May 99,, Matthew Mihaly wrote:
> Unfortunately, speech is a different medium from text. Just as wheelchair
> basketball has different rules from regular basketball, a mud that truly
> accomodates the blind cannot just out-right translate all text received by
> the user into speech. If you actually read every word of every bit of text
> you received in most muds, you couldn't keep up or move around at a decent
> pace, and in any mud with any sort of fast-paced combat system, you
> wouldn't be able to read all the text. Now imagine having it spoken at
> you. Players survive lots of text, in my experience, by learning to pick
> out the important patterns. Text-to-speech programs cannot do this. 

Yes that's probably true.  Perhaps by utilizing different voices or sound 
cues to distinguish global chat, from private tells, as well as a 
shorthand for spammy combat systems, one can parse the text beforehand to 
determine the context.  Then feed it through the text to speech system.
Also, one doesn't need to wait for a given line to be spoken, before
beginning another line from another context.  There are text-to-speech 
APIs that allow you to produce multiple voices simultaneously.   

 

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