[MUD-Dev] Custom Server Roll Call?
Jon A. Lambert
jlsysinc at ix.netcom.com
Tue May 11 23:52:35 CEST 1999
On 8 May 99,, Matthew Mihaly wrote:
> On Sat, 8 May 1999, Jon A. Lambert wrote:
>
> > On 6 May 99,, Ola Fosheim Gr=F8stad wrote:
> > > "Jon A. Lambert" wrote:
> >
> > What I am trying to say is these precautions are totally unnecessary. =
> > In fact someone who creates a MUD based exactly on the AD&D system can=
> > shout to the rooftops that they had the Dungeon Masters Guide in their=
> > left hand while they did it.
> >
>
> I'd be awfully cautious about this. Business systems are now patentable
> (Priceline.com, for instance, has applied for about 20 patents for its
> reverse-auction procedures, and gotten at least 2 that I know of), and I
> see no reason why the same logic couldn't be applied in the future to a
> game system.
Certainly I wouldn't advise anyone to do "Magic: the Gathering" because
of the patent. AD&D isn't patented and I'm not aware of any other FRPGs
that have this protection.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com =
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--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> =
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--* To fight the empire is to be infected by its derangement. Whosoever =
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--* defeats part of the empire becomes the empire; it proliferates like a =
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