[MUD-Dev] Dynamically changing room descriptions

Matthew Mihaly diablo at best.com
Sun May 16 18:54:44 CEST 1999


On Fri, 14 May 1999, Koster, Raph wrote:

> 
> The pay-for-play Avalon simply prepends or appends a few stock strings for
> light level, weather, etc, to every description. For outdoors, the light
> level changes, and thus the description does.

We do the same thing, and also prepend or append text for various
room-based effects, like slippery ice, etc. It's an ok way of doing things
I guess, but not very elegant, imho. 
--matt




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