[MUD-Dev] players who "take away from the game"

Matthew Mihaly diablo at best.com
Fri Nov 12 01:21:16 CET 1999


On Thu, 11 Nov 1999, Charles Hughes wrote:

> Matthew Mihaly wrote:
> > Yeah, this is my point I guess. The players in my world are supposed to be
> > "heros", certainly far more powerful individually than anyone could be
> > irl. I don't like the idea of forcing someone to stand trial. Why should a
> > powerful mage, who can just slaughter any guards that a city could send
> > against him, be forced to stsand trial just because a bunch of nobodies
> > think he's broken a law? It's demeaning. The mage, by virtue of his power,
> > is a superior being (substitute whatever powerful character for mage) and
> > shouldn't be forced to be put on trial. I've actually deleted the original
> > e-mail now, but my main problem with all this boils down to forcing
> > someone to stand trial. If the people who want him to stand trial can't
> > force him to, why should he have to?
> [snip]
> > > Remember the bit about false accusations?  If Bubba is getting too
> > > big for his britches, or just has a bunch of EQ you want, just
> > > accuse him of crimes until you get a trial, ensure a guilty verdict,
> > > and then grab everything you can and run.
> >
> > Right. Again, why should Bubba have to stand trial?
> 
> Remove no-kill areas/protections, and have characters stay in the
> game even when the player isn't controlling them.  That would even
> out the superior being argument.  Sorry, but I've always been fond of
> "Mobs have rights too".

Come now, that's being a bit pedantic. Who gives a damn about mobs. If you
gave a damn about them, you'd not invite players into your game to kill
them. Mobs are there to keep players entertained, at least in every mud
I've ever seen (and whether being entertained means being killed by
players, or whipping them in an S&M chamber, the principle is the same).
While I won't rule out the possibility, there are no muds (and certainly
no major muds) that I know of that are built to cater to the mobs.
--matt




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