[MUD-Dev] code base inquiry

Robert Green mooncrow at lava.net
Mon Nov 15 20:24:55 CET 1999


On Sun, 13 Sep 1998, Philip Loguinov -- Draymoor wrote:

> 
> >  Ilya, Game Commandos     http://www.gamecommandos.com    wrote:
> >I plan to strongly espouse that the hobbyist community dump all of the
> restricted
> >code bases (the DIKU line, nearly all the LPC line, and just about
> everybody else actually!)
> >and to find one that could be used commercially -- assuming the offering is
> good enough
> >of course.
> 
> Please explain why you want people to drop very solid source
> codes simply because you are upset you can't use them to make
> money.  These source codes are provided to people who want to
> run a mud for fun to save them work. Why would people who
> mud/run muds for a _hobby_ drop source codes provided to them
> under no cost or expectation. The only reason i can see is to force
> people to use commercial code bases, code from scratch, or play
> commercial muds
> 
> -Philip Loguinov

One particularly excellent reason is that, in my case, the original code
base (nightmare 3.x basis) was later withdrawn from circulation and
declared as unavailable to anybody for any future projects. As a result,
I am probably one of only 2 or 3 muds still using this codebase, and if
something happens to my server, I would be in 'violation' of the current
license if I start over from scratch -- a GPL mud could not be
"un-released" in this manner. 

------------------------------------------------------------------------
           -=-   Robert Green  -=-  mooncrow at lava.net -=-
------------------------------------------------------------------------




_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list