[MUD-Dev] Sony's EverQuest Admits Using Diku

Koster Koster
Wed Nov 17 10:29:42 CET 1999


This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

------_=_NextPart_001_01BF3118.F3B4AD86
Content-Type: text/plain;
	charset="iso-8859-1"

Er, I'd say that the GAMEPLAY is certainly extremely derivative of Dikus.
Which were derivative of Abers. Which were derivative of MUD. But I'd
strongly doubt any of the code is.
 
-Raph

-----Original Message-----
From: Locke [mailto:theisles at mugs.net]
Sent: Wednesday, November 17, 1999 9:27 AM
To: Palio at valhalla.com; mud-dev at kanga.nu
Cc: Holly J. Sommer
Subject: [MUD-Dev] Sony's EverQuest Admits Using Diku


During Bernard Yee's presentation, he framed the entire demonstration by
saying that Sony's EverQuest was based on DikuMUD -- which I found at first
flattering (being a member of the mudding community) and then later,
perplexing.  Does the Diku Group know this?  Have they been compensated?
 


------_=_NextPart_001_01BF3118.F3B4AD86
Content-Type: text/html;
	charset="iso-8859-1"

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">


<META content="MSHTML 5.00.2314.1000" name=GENERATOR></HEAD>
<BODY bgColor=#c0c0c0>
<DIV><FONT color=#0000ff face=Arial size=2><SPAN class=860203816-17111999>Er, 
I'd say that the GAMEPLAY is certainly extremely derivative of Dikus. Which were 
derivative of Abers. Which were derivative of MUD. But I'd strongly doubt any of 
the code is.</SPAN></FONT></DIV>
<DIV><FONT color=#0000ff face=Arial size=2><SPAN 
class=860203816-17111999></SPAN></FONT> </DIV>
<DIV><FONT color=#0000ff face=Arial size=2><SPAN 
class=860203816-17111999>-Raph</SPAN></FONT></DIV>
<BLOCKQUOTE 
style="BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">
  <DIV align=left class=OutlookMessageHeader dir=ltr><FONT face=Tahoma 
  size=2>-----Original Message-----<BR><B>From:</B> Locke 
  [mailto:theisles at mugs.net]<BR><B>Sent:</B> Wednesday, November 17, 1999 9:27 
  AM<BR><B>To:</B> Palio at valhalla.com; mud-dev at kanga.nu<BR><B>Cc:</B> Holly J. 
  Sommer<BR><B>Subject:</B> [MUD-Dev] Sony's EverQuest Admits Using 
  Diku<BR><BR></DIV></FONT>
  <DIV><FONT size=2>During Bernard Yee's presentation, he framed the entire 
  demonstration by saying that Sony's EverQuest was based on DikuMUD -- which I 
  found at first flattering (being a member of the mudding community) and then 
  later, perplexing.  Does the Diku Group know this?  Have they been 
  compensated?</FONT></DIV>
  <DIV><FONT size=2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>

------_=_NextPart_001_01BF3118.F3B4AD86--



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list