[MUD-Dev] Admins as Mortals twist
J C Lawrence
claw at cp.net
Wed Nov 24 18:36:06 CET 1999
On Wed, 24 Nov 1999 08:29:58 -0800
Sellers, Michael <MSellers at maxis.com> wrote:
> That hasn't been my experience. Personalized problems with
> individual admins live long in the player memory. Players hold
> grudges like nobody else. :)
Which is one of the base reasons I suggest hiding admins from the
game world entirely. They are visible _outside_, but never ever
inside. It removes the possiblity of a whole raft of such
personality cults and snits.
--
J C Lawrence Internet: claw at kanga.nu
----------(*) Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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