[MUD-Dev] (no subject)

Travis Casey efindel at io.com
Sat Nov 27 00:29:27 CET 1999


On Wednesday, November 24, 1999, J C Lawrence wrote:
> Travis Casey <efindel at io.com> wrote:

>> Yep... I'll note that all the popular mud codebases seem to be
>> stuck in the late 70's or early 80's, as far as RPG design goes
>> (speaking, as I usually am, in terms of paper RPGs).

> What is the current comparitive state of paper RPG's as compared to
> the 1970's based MUDs?

State in what sense?  How successful they are, or what sort of game
designs they're using?

--
       |\      _,,,---,,_        Travis S. Casey  <efindel at io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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