[MUD-Dev] Battle Systems

Greg Miller gmiller at classic-games.com
Thu Oct 14 12:47:48 CEST 1999


Mik Clarke wrote:
> I also want to convert the combat manouvers - kick, trip etc... over
> to use this system as well.  It's a technique that puts the wait before
> the action, rather than giving instant gratification and lockout for
> x seconds.

This also prevents hit-and-run without the annoying diku "flee" command.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list