[MUD-Dev] players who "take away from the game"

Philip Loguinov -- Draymoor fibhufky at erols.com
Tue Sep 7 19:51:13 CEST 1999


From: Matthew Mihaly <diablo at best.com>
>Too right. Someone mentioned earlier that we should just work on trying =
to
>accomodate them, but I disagree. I've found that THE most effective way =
to
>discourage these players is to establish, as admins/Gods, an atmosphere
>where maturity is respected by the player base and immaturity is not
>respected and is, in fact, completely scorned. We work very hard as
>in-role Gods and ooc admins to set standards for mature behavior, and it
>works very well in my opinion. It does drain admin resources obviously,
>but I think it's worth it. We get the occassional problem player, but
>really, we are fairly disruptive-player-free compared to most games I've
>seen. Being a pay game helps of course, as the 15 year old boys quickly
>realize they'll never get anywhere without paying money, and they have n=
o
>money.



This is totally untrue and I resent it, along with a couple other comment=
s
implying that teenagers aren't able to be mature (Though I do have to agr=
ee
that many teenage boys are horribly immature). I am 16, and I have no
problems affording a paper play mud. Don't assume that just because we're
younger we don't have any money. Besides, I=92ve seen several people who =
are
able to leach money of their parents for this kind of stuff.

-Draymoor Spellcleaver, AKA Philip Loguinov







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