[MUD-Dev] An Introduction
Caliban Tiresias Darklock
caliban at darklock.com
Wed Sep 8 07:16:47 CEST 1999
On 05:19 PM 9/7/1999 -0700, I personally witnessed Hess, Ian (Ian) *CTR*
jumping up to say:
>
> Should a designer attempt to curtail "dark" content (as might be
>found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
>tabletop RPG) for either reasons of limiting the prospective audience, or
>the difficulties in verifying the age of the players?
Personally, I would say no. While there is a vast array of horror games out
there, most of them suck. I am *starved* for a really, really GOOD
horror-themed game. I don't think I'm alone in this. I would note, however,
that good horror is hard in *any* setting... let alone a nonlinear and/or
freely explored setting.
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| Caliban Tiresias Darklock caliban at darklock.com
| Darklock Communications http://www.darklock.com/
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