[MUD-Dev] An Introduction
Albert
artfulbob at mindspring.com
Wed Sep 8 17:36:17 CEST 1999
At 05:19 PM 9/7/99 -0700, Ian wrote:
> One thing I wanted to ask your opinions on:
> Should a designer attempt to curtail "dark" content (as might be
>found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
>tabletop RPG) for either reasons of limiting the prospective audience, or
>the difficulties in verifying the age of the players?
One key rule is: keep what you must, drop the rest. If it doesn't add to
the game overall, either in mechanics or mood, then drop it.
--
Albert
http://home.earthlink.net/~thecheezeman
http://conceptual.virtualave.net
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