[MUD-Dev] An Introduction

Matthew Mihaly diablo at best.com
Tue Sep 14 13:27:15 CEST 1999


On Tue, 14 Sep 1999, Jeremy Music "Sterling" wrote:

> 
> On Sat, 11 Sep 1999, Greg Miller wrote:
> > 
> > I'd like to see a good western. The hard part is providing something fun
> > to do without requiring hand-made quests or violating the western theme
> > by allowing people to kill by the hundreds the way we do on
> > fantasy-themed muds. There just isn't enough room for a couple hundred
> > gunfighters in one western town.
> 
> Ideas for a western mud that don't suck:
> 
> You're under seige at the Alamo.
> 
> You're laying seige to the Alamo.
> 
> You're fighting off an indian invasion.
> 
> You're fighting in an indian invasion.

These all seem like temporary scenarios in a mud, not the basis for a mud.
What happens once the indian invasion is over, or the siege to/of the
Alamo is over?


> 
> Look to the pen n paper rpg Deadlands for clues.  Obviously adjust out the
> undead and crazy stuff if you are trying for more realism, but the western
> theme and setting should work just as well without the fantasy bits.
> 
> Classes?  Pinkerton Detective, Gunslinger, Marshall, Outlaw, etc.
> Weapons?  six gun, bull whip, rifle, shotgun, etc.

How would these classes be all THAT different though? They'd all need to
know how to use guns, and really, their skills wouldn't be that much
different. They'd all have to ride, shoot, and drink. Maybe the Pinkerton
and Marshall classes wouldn't have to go out whoring *g*.

> 
> You will piss somebody off if you have indians, perhaps one of the reasons
> it hasn't really been done.  The wild west just wasn't very politically
> correct.

Chuckle, imagine how pissed off the women will be when they find out that
their only roles are either as a sharpshooter in a carnival (annie oakley
style), a schoolmarm, a homemaker, or a whore!
--matt




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