[MUD-Dev] The Best Guy on the Mud Thing

Adam Wiggins adam at angel.com
Wed Sep 15 11:55:48 CEST 1999


On Wed, 15 Sep 1999, Eli Stevens (KiZurich) wrote:
> What I have been considering doing is implementing a system where every
> skill has a "frequency" value.  The frequency would be a rough estimate of
> how often a skill could be considered for advancement/improvement.  If a
> skill has a value of one minute, and the player uses it, then it is
> basically "frozen" for that minute.  No matter how often in that minute they
> use the skill, it will never increase.  Also, for every time they do use the
> skill, the unfreeze time gets pushed back another minute.

For what it's worth, I use(d) a similar scheme on several muds I worked on.
I think I've outlined it here before but, basically, it was just a single
bit (skills were 0 - 100, so it used bit 7 which was otherwise unused).
When this bit was set it meant you had learned the skill recently, and
could not do so again for a while.  Every so often the mud would make
a pass through all the player's skills and give a chance to zero out
their "used" bits (higher wisdom stat allowed you to clear your bit more
quickly).  The idea being that it's better to practise a few different
skills, then go chat with friends for a while, then go practise some more,
than to sit there pounding on thing ad nauseaum.

Arctic does something similar; it simply keeps track of recent mobs you
have killed, locks you have picked, spells you have cast, and so forth.
Once you've done one of these things once, doing it again won't help you
for a while.  (eg, you'll get almost no exp for killing the same mob
several times in a row, and you'll only get a chance to learn your pick
lock skill once on a given door, although you can go learn it on a different
door if you like).

Adam





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