[MUD-Dev] Attracting players
Mik Clarke
mikclrk at ibm.net
Thu Sep 16 21:22:36 CEST 1999
"Koster, Raph" wrote:
>
> Interestingly, whereas a year or two ago, the top 20 muds listed on Mud
> Connector (based on Telnet requests) were clearly a few standout popular
> muds (Medievia, Sojourn derivatives, the latest hot mud, and a few stalwarts
> like MUME) today the top 20 looks like a TV channel:
>
> (Telnets this month) (avg)
> #1 Waterdeep C 524 16.90323
> #4 AnimeMUD C 386 12.45161
> #5 Pokemon Also Included C 377 12.16129
> #6 Star Wars: Revenge of the Jedi C 311 10.03226
> #7 Star Wars: Rise in Power C 299 9.64516
> #11 Dragon ball series C 288 9.29032
> #12 Pokemon Stars R 287 9.25806
> #13 Final Fantazia Legend C 280 9.03226
> #17 Aliens vs. Predator C 267 8.61290
> #18 Warhammer 40k: Tides of Chaos C 263 8.48387
> #20 Discworld C 252 8.12903
Hmmm. The top 20 looks more like a collection of fan-clubs than a bunch
of muds. Places to go and meet people with similar interests and maybe
explore a little and play around in character. I suspect that they are
mainly social/hobby, tending more towards glorified chat and trading
rooms... 2 RPG, 4 Anime, 3 SiFi, 1 litery and whatever Final Fantazia
is.
Definetly some better publicity and a strong (and familier) theme needed
-
and some specialization.
CthulhuMud, while it was running, attracted a small hardcore of
Cthulhu Mythos fans and lots of under 15s, presumably attracted by the
Occult/horror/blood/gore/guts angle (not that we have any more than
any other ROM). That, and those who walk in and ask to be immortals
simply because the mud is new.
I suspect the code and sophistication of the world isn't all that
important
in recruiting people. Get a few of the right players to move in to make
it a lively and interesting place though, and word will spread.
Mik
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