[MUD-Dev] Dynamic muds

ryan ixiterra at microworld.com
Mon Sep 20 01:05:24 CEST 1999


I've only been reading this mailing list for about 2 months, so forgive me
if something similar to this has been asked before. . .
I've been programming an LPMUD for about 4 years now, I believe in quality
and perfection, not mass marketing and trying to get
a mud out there to test the waters before it even has toes ;). I've only
been doing it on my home computer and have not really
had any others start programming/building on it yet. As I said, I want it
to be of high quality, and something I think that affects
the quality of room descriptions are those that are dynamic. Most of you
appear to be mud administrators or hardcore players, but
this is aimed at people who build lots of areas for muds. Are truly dynamic
rooms, in your opinion, worth spending the extra
effort? In dynamic, I mean that the description changes with day/night,
seasons, etc. It obviously requires extra work, but not an
entire re-write. I want to make sure that, when my mud does go alpha on the
internet, that builders will be willing do to this and
not be daunted by the task. There is more than dynamic rooms too, there are
intelligent NPCs among other things. But what is
your opinion? As for administrators, if you have gone the dynamic route,
what was the feedback from your builders? And players,
what do you think of dynamic rooms and how they add to the atmosphere of a mud?

Thanks,
Ryan




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