[MUD-Dev] an essay on PK
Jeremy
Jeremy
Mon Sep 20 09:19:10 CEST 1999
On Sat, 18 Sep 1999, Marian Griffith wrote:
> In <URL:/archives/meow?group+local.muddev> on Fri 17 Sep, Adam Wiggins wrote:
>
> > For what it's worth, Shriners (as far as I can imagine) would never have
> > bothered killing Marian's tailor. (No challenge.)
>
> Which is, of course, not quite the issue with the tailor dilemma. The
> question is not if she will or will not be attacked, but who should
> protect her if the game allows her to chose a non-violent profession.
Hi. My mud handles this very simply. If you do damage to a player, it
does a check to all pk flags and if it isn't a valid kill it a) won't do
damage if the non-pk being attacked is more than 10 levels lower, and b)
sets a killer flag that mobs with a certain spec set will check and
attack. Make wandering guards in a city with the spec set and you have
mobs that will jump to the rescue.
Sterling @ Wyld Knight
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