[MUD-Dev] The Relationship between pkers and monster AI?

Greg Miller gmiller at classic-games.com
Tue Sep 21 03:47:45 CEST 1999


Caliban Tiresias Darklock wrote:
> 
> On 03:02 AM 9/11/1999 -0500, I personally witnessed Greg Miller jumping up
> to say:
> >Solmyr of the Azure Star wrote:
> >> murders. Which is what I think pking should be - in-character.
> >
> >And why is that? Role-playing is simply not fun for most mud players.
> 
> Ever try to play D&D by yourself?

I don't see the connection. Yes, muds and D&D involve social interaction
normally--but since when does social interaction require role-playing?

> 
> Speaking from my own experience, roleplaying is a *cooperative* exercise,
> and if the rest of the players don't *cooperate* then roleplaying is not
> fun. When you step into a room on a MUD and say "What ho, my good men! How
> go things?" and they respond "What level are you?", that ruins the fun.

For me, some of the fun would be ruined when you started off with "what
ho"... I prefer to be able to socialize directly with the other players.
That seems to be extremely common.

> ruins the fun. When roleplaying is worthless in the game, then it is not
> fun. And when nobody else is roleplaying, then roleplaying is worthless;
> all it does is make you an outcast and a weirdo.

And why does this happen? Because most people don't roleplay. I believe
that, in turn, stems from the fact that they simply don't find it fun.
I can't speak for why that is for them, but for me it's because playing
a character means I don't make friends with the other players--to do so
would be acting in an OOC manner.

> There is no BENEFIT to roleplay except that it is FUN. And when nobody 

And here we have a key problem. Getting back to the subject of player
punishment, a role-play based solution only works if either [1] people
are cooperating and you never had a problem to begin with or [2] you
fall back to a brute force "behave or I delete you" system. Roleplay has
no benefits normally for people who don't enjoy it, and few seem to
enjoy it.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list