[MUD-Dev] Re: Dynamic muds
Petri Virkkula
pvirkkul at iki.fi
Wed Sep 22 07:42:58 CEST 1999
>>>>> "Chris" == Chris Gray <cg at ami-cg.GraySage.Edmonton.AB.CA> writes:
Chris> I suspect the user gets tired of some of the details fairly quickly. Are
Chris> there controls for displaying levels of detail?
We have only two standard LPMud modes: full and brief. Output
of brief like the following:
--- cut here ---
> w
The Road (nw,n,ne,w,e,sw,s,se).
> n
The Field (nw,n,ne,w,e,sw,s,se).
>
--- cut here ---
Chris> Are there ways of moving that don't require the multi-line
Chris> mini-map display each time?
The example I sent was a bit bad choice. The map is obligatory
for our "wilderness" rooms. We do not have maps for areas
built by our builders (unless they have made such feature).
>> It starts to rain.
Chris> The descriptions before and after this listed a clear sky. This doesn't
Chris> fit properly in that case. Since the coming and going of clouds heavy
I noticed that too and decided to leave it to the example. I
know that atleast you read the example carefully through :-)
Petri
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