[MUD-Dev] The Best Guy on the Mud Thing

Travis Casey efindel at io.com
Sat Sep 25 11:15:43 CEST 1999


On Monday, September 20, 1999, Caliban Tiresias Darklock wrote:
> On 09:18 AM 9/20/1999 -0500, I personally witnessed Travis S. Casey jumping
> up to say:

>>IMHO, the problem with "word-combination" spell systems is that finding
>>spells is being made a player-level puzzle, rather than something that's
>>done on the character-level.

> I *like* player-level challenges!

I wasn't trying to say that player-level challenges are bad -- just
that, in this case, the problem people were discussing could be
avoided entirely by handling learning of spells on the character level
instead of the player level.

It's ultimately a case of designer judgement -- you may have a reason
for having learning spells be at the player level that makes you want
to do it in spite of having to find a way around the problem of
players trading information.  If you don't have such a reason, though,
you may want to simply have it be done at the character level.

>>At the player-level, players can help each
>>other out easily.  If spell knowledge is moved back to the
>>character-level, it becomes much easier to restrict.

> Consider this.

[snip system]

I didn't say it was *impossible* to stop -- other people had already
suggested mechanisms that would work.  Just that moving it to
character level means you don't even have to make the effort.

--
       |\      _,,,---,,_        Travis S. Casey  <efindel at io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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