[MUD-Dev] The Player Wimping Guidebook

Matthew Mihaly the_logos at achaea.com
Wed Aug 2 05:39:01 CEST 2000


On Tue, 1 Aug 2000, Raph Koster wrote:

> I wrote:
> 
> > People actually DO this?? I always thought player wipes were
> > just a joke
> > threat, like the boogie man is to children. My lord, I have
> > an extremely
> > different sense of "responsibility" than most of you, but for
> > crying out
> > loud, wiping out your players has got to be the lamest, most asinine
> > solution to a problem I've ever heard of. If you have to wipe
> > your player
> > base out to correct a problem in your design, you suck.
> 
> On many muds it is the natural consequence of game database deflation caused
> by not having any drains in your economy. Eventually, all the best equipment
> has trickled down to newbies, and the whole game is a Monty Haul joke. On
> the powergamer muds such as Renegade Outpost, I remember seeing playerwipes
> every three months or so. And a few years back, it was common to advertise
> your mud with "we've never needed to playerwipe."

Ah hah! So it is a result of poor design as I suspected. I can understand
wiping because the "storyline" is finished but I suspect from what you've
said that wiping for the above reason that most of them are because the
designers didn't think.

--matt
"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1




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