[MUD-Dev] curses and grief players

J C Lawrence claw at kanga.nu
Wed Aug 2 19:57:29 CEST 2000


On Sat, 29 Jul 2000 23:25:29 -0600 
Travis Nixon <tnixon at avalanchesoftware.com> wrote:

> Tell them their ideas suck, but tell them why.  :)

For me there's a question of investment of my time and effort.  This
is purely a personal preference thing -- am I interested in
explaining to Bubba why his ideas suck, and what is the value of
that interest to me?

Often this is simply a matter of whether or not I think I'd be
wasting my time, or simply whether or not I like Bubba or am
interested in him personally.  Sometimes it is a question of whether
I feel I can educate him quickly enough to be valuable the next time
around (future investment), or whether the process of my educating
him would provide direct value to me by having me examine/explain an
area which needs further examination.

Very rarely to never is there any sense of obligation involved.  

--
J C Lawrence                                 Home: claw at kanga.nu
---------(*)                               Other: coder at kanga.nu
http://www.kanga.nu/~claw/        Keys etc: finger claw at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--


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