[MUD-Dev] Responses to the Mudwimping article
Greg Underwood
gunderwood at donet.com
Fri Aug 4 13:56:35 CEST 2000
Dmitri Zagidulin writes:
[...]
> Same thing goes for player file resets.
> If you need one - have an in-game reason for it!
> The players might even love it!
> If you anticipate the need for pfile wipes,
> create a cosmology to account for it.
> Final battles, apocalypses followed by a cleansing
> and renewing - it's not unheard of in world
> cosmologies and religions. A ravaging disease, or
> a conquering extraplanar army - whatever it is,
> it sounds better than "Uh.. we messed up. Everyone
> resets tomorrow".
Heh... that reminds me of something we did on EoD once. Pwipe was
imminent, and we decided to just have a free-for all, chaos-night it was
called I believe (pretty sure we lifted the term/idea from another Mud).
IIRC, we took down all the PK restrictions (in town, etc), and tweaked it
around so PK became less damaging to the killed. I think we had the killer
get a token for each kill. I'm pretty sure we had some award for most
tokens at pwipe.
Some players just stayed away, but as I recall, most people had a blast.
It wasn't exactly an in-game reason, but making it more than just "as of
00:00 april 4, all players are deleted," made it more interesting for the
players.
-Greg
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