[MUD-Dev] Reputation & Trust Circles [was UO rants]

Ben bjchambers at phoenixdsl.com
Wed Aug 23 17:15:37 CEST 2000


The only possible way of making the whole thing work is having a more
complex system.  Picking up something a monster threw on the ground, would
not constitute bad. Picking up something someone dropped when they died
would.  There would have to be a way of distinguishing this.  The action of
picking something up, would only be bad if certain things were true about
what was being picked up, and who was doing the picking up.  This would
require more in-depth programming, but would in the end result in much more
realism.  But you then make a choice... is something still known to have
happened, if no one was there to see it???




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