[MUD-Dev] UO rants
Dan Merillat
harik at chaos.ao.net
Fri Aug 25 06:35:52 CEST 2000
Vincent Archer writes:
> It often amazes me, notably when looking at people on Everquest
> asking repeatedly to be able to "solo" (i.e. hunt alone). Yet, when
> asked why they aren't playing "classic" CRPGs, it always boil down to
> the fact that they still meet people.
It amazed me at first too. Then I played for a while and got to the point
where I couldn't play solo. I discovered exactly how hard it was to
get a group together in that game. Basically, if you don't have a group
of friends of about the same level as you that have the same play schedule
as you, you don't play. Thus, I don't play. I ended up on AC where a group
of people in the same place is a "group" and gets the general benifits of a
group (All work together and share the rewards) without the specifics (I want
to follow Y. Y agrees to allow me in his group. What percentage of XP do I
get?)
In EQs desire to "enforce" grouping, they actually made solo play more viable.
Hence the desire of more classes to be more solo capable.
--Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list