FW: [MUD-Dev] UO rants
John Buehler
johnbue at email.msn.com
Fri Aug 25 16:18:20 CEST 2000
Resend.
> -----Original Message-----
> From: John Buehler [mailto:johnbue at email.msn.com]
> Sent: Friday, August 25, 2000 12:28 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] UO rants
>
>
> > Koster, Raph
> > Sent: Friday, August 25, 2000 10:58 AM
>
> > > In a persistent game, the character itself advances its own
> > > skills.
> >
> > This is a huge unexamined assumption regarding muds and other persistent
> > games. WHY assume that muds are or have to be character-based?
> >
> > Could not a persistent game be made with no character advancement?
>
> My personal goal is to pursue the structure of a game world that
> closely mimics reality, while still retaining an overarching goal
> of providing entertainment to the players. I certainly haven't
> spent very much time examining the entertainment impact of leaving
> out character advancement. Because it's not a way of mimicking
> reality, I haven't pursued it.
>
> JB
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list