FW: [MUD-Dev] UO rants

John Buehler johnbue at email.msn.com
Fri Aug 25 16:18:20 CEST 2000


Resend.

> -----Original Message-----
> From: John Buehler [mailto:johnbue at email.msn.com]
> Sent: Friday, August 25, 2000 12:28 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] UO rants 
> 
> 
> > Koster, Raph
> > Sent: Friday, August 25, 2000 10:58 AM
> 
> > > In a persistent game, the character itself advances its own 
> > > skills.
> > 
> > This is a huge unexamined assumption regarding muds and other persistent
> > games. WHY assume that muds are or have to be character-based? 
> > 
> > Could not a persistent game be made with no character advancement?
> 
> My personal goal is to pursue the structure of a game world that 
> closely mimics reality, while still retaining an overarching goal 
> of providing entertainment to the players.  I certainly haven't 
> spent very much time examining the entertainment impact of leaving 
> out character advancement.  Because it's not a way of mimicking 
> reality, I haven't pursued it.
> 
> JB




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