[MUD-Dev] Reputation & Trust Circles [was UO rants]

Ben bjchambers at phoenixdsl.com
Fri Aug 25 21:09:06 CEST 2000


"Paul Schwanz - Enterprise Services" <Paul.Schwanz at east.sun.com>
>
> > From: "Ben" <bjchambers at phoenixdsl.com>
>
> > The only possible way of making the whole thing work is having a more
> > complex system.  Picking up something a monster threw on the ground,
would
> > not constitute bad. Picking up something someone dropped when they died
> > would.  There would have to be a way of distinguishing this.  The action
of
> > picking something up, would only be bad if certain things were true
about
> > what was being picked up, and who was doing the picking up.  This would
> > require more in-depth programming, but would in the end result in much
more
> > realism.  But you then make a choice... is something still known to have
> > happened, if no one was there to see it???
> >
> >
>
> We have forensics and such to address this very thing in real life.  It is
often
> possible for an action to become known apart from eyewitness accounts, but
based
> on physical evidence.  Of course, modeling a forensic skill and some form
of
> physical evidence then requires even more in-depth programming.
>
> --Phinehas
>

True, but the thing is, if they are still fighting with swords, they
wouldn't have much of a forensic science to start with.




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