[MUD-Dev] UO rants
John Buehler
johnbue at email.msn.com
Sat Aug 26 15:59:43 CEST 2000
> Dan Merillat
> Sent: Saturday, August 26, 2000 6:52 AM
> > So just as a virtual game establishes no community and there are
> no real life
> > consequences, this mailing list has no real life consequences
> such as getting
> > you insensed at my apparent naievete.
>
> Does it? Does it mean you'll no longer be my friend? Will I no-longer
> have someone to have lunch with? In the end, neither you nor I know
> each other at all. Hardly a "community" in any definable sense.
You'll no longer be interested in the interactions that we DO have. In the
confined context of a mailing list, that's an exchange of ideas. In the
rather more robust environment of a virtual game where we both have
characters, we have many more ways to interact. We'll have the ability to
have lunch in the virtual world - it probably won't hold our interest very
much however, as lunch usually highlights smells and taste and texture. None
of those things carry forward in our current virtual environments.
> You missed the point. I'm not saying your game is designed to be
> Feudal lords battling each other, I'm saying that your players, sans
> RL concequences, are going to act in the same manner as the feudal lords
> of old. Some will respect others, many (most?) will use their untouchable
> status to abuse everyone else for personal gain. That's really an incurable
> problem, since you have enforced anonymity, and even if you did find out
> who they were, you can't exactly go to their house and beat reason into
> them. Aside from the other reasons, plane fare would get expensive.
Oh, you're talking about the lack of conscience in player characters. No
argument there. This is why I believe that the network anonymity problem
needs to be addressed. Letting people into an environment that simulates
reality without any aspect of responsibility is a very dangerous thing. It
only gets worse as the fidelity of the environment keeps improving.
JB
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list