[MUD-Dev] PvP solutions WAS: UO rants
Paul Schwanz - Enterprise Services
Paul.Schwanz at east.sun.com
Mon Aug 28 14:06:37 CEST 2000
> From: "Zak Jarvis" <zak at voidmonster.com>
> That doesn't stop me from being interested in how players would react to
> characters who refuse to do certain actions. My sense is that if it's
> presented correctly, most would accept it.
As I understood the "character psychology" planned for the original Middle-Earth
Online, this was what they were considering.
Quite some time ago, I was playing around with having relationships defined in
the game based on race, alignment, political agreements, etc. A relationship
value would then determine what actions were possible when interacting with
other characters. So you wouldn't be able to kill someone who was a "friend,"
for instance. I gradually moved away from this in favor of a system that didn't
prevent actions, but instead handed out appropriately harsh consequences
depending on a number of factors which included relationship.
--Phinehas
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