[MUD-Dev] Transportation

Ron Moore humano at texas.net
Tue Aug 29 12:02:50 CEST 2000


For long distance travel and cargo shipment between population centers
you can allow the option of transportation-for-hire by wagon, boat, mule
train etc.  Have the expense proportional to distance and use a series
of
delayed room teleports.  Travel through dangerous areas would have a
risk of encounters: brigands, sea monster, sand wyrm, etc. in which case
get you get dumped out of the teleport chain until the problem is
resolved.  The reward is a much faster trip if all goes well.

Ron




_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list