[MUD-Dev] Transportation
Ron Moore
humano at texas.net
Tue Aug 29 12:02:50 CEST 2000
For long distance travel and cargo shipment between population centers
you can allow the option of transportation-for-hire by wagon, boat, mule
train etc. Have the expense proportional to distance and use a series
of
delayed room teleports. Travel through dangerous areas would have a
risk of encounters: brigands, sea monster, sand wyrm, etc. in which case
get you get dumped out of the teleport chain until the problem is
resolved. The reward is a much faster trip if all goes well.
Ron
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