[MUD-Dev] \"An essay on d00dism and the MMORPG\"
KevinL
darius at bofh.net.au
Fri Dec 1 07:38:56 CET 2000
>>> "John Buehler" wrote
> KevinL writes:
>
> > I don't see that it requires graphical interface - such a system has been
> > discussed on mud-dev before, usually favourably. If I label you
> > as "JB", and
> > then 'tell JB blah' or 'give JB blah', there's no reason the mud can't
> > recognise my naming scheme and act accordingly.
>
> How do you refer to me so that you can label me as JB? How am I refered to
> until that point? How should I be refered to if you don't label me with a
> 'friendly' name? The best that seems possible is a general description of
> me, which is a cumbersome way to go.
*Orc* enters the room ;)
(stealing from a mud I player and loved once before, whose name escapes me)
Seriously, the issues of fragmenting the namespace are real, but I don't think
are unmanageable. If you were really concerned about lack of handles on
people, then you could show real name and just use local namespace as a mask -
and provide players with a "whois blah" that returns the realname for them, so
they can converse.
But personally, I kinda like the idea of not knowing people until they
introduce themselves - from memory, Legend used to show descriptions instead
of names, Raph? It changes the flavour of the game dramatically, true, but I
don't think it _breaks_ mudding, or requires a graphical interface to make it
work.
KevinL
(Who actually introduces himself at geek parties as "Kevin, or Darius", and
often enough gets recognised on the second but not the first ;)
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