[MUD-Dev] Re:Text Parsers
szii at sziisoft.com
szii at sziisoft.com
Thu Dec 14 02:51:49 CET 2000
<EdNote: When asked to trim the quote, removing the quote entirely
along with the In-Reply-To: and References: headers is not quite the
idea. Quotes are good; they provide context. Proper reply headers
provide threading.>
Mostly I was looking for a "drop in" parser. I could write a
tokenizer real quick, but from an "effect" point of view an NLP would
be beautiful. Since what I'm coding is more of a "framework" than a
full game at this point, I want to keep it extensible and simple to
read (C++).
Besides, I have visions of a MUD framework that anyone can put any UI
on. Much like games lease their engine to other games, this is what I
envision. Besides, tack on a Dragon module on top of an NLP'd MUD and
it could make for a very cool experience...with or without a UI.
Thanks to everyone who responded...I've got some good leads to work
with!
-Szii
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