[MUD-Dev] Permadeath or Not?
Travis Casey
efindel at earthlink.net
Thu Dec 14 09:47:17 CET 2000
Wednesday, December 13, 2000, 12:42:29 PM, Jeff Freeman <skeptack at antisocial.com> wrote:
> At 04:53 PM 12/12/00 -0500, Travis Casey wrote:
>>Tuesday, December 12, 2000, 3:14:02 AM, Madrona Tree
>><madronatree at hotmail.com> wrote:
>>> Brad stated elsewhere in this thread that they want people to "go
>>> through" a dungeon. Problem being that you can't,
>>> really... because when the mobs at the beginning are blue/white to
>>> you, the mobs in the middle are Red... and conversely, when the
>>> mobs at the end are the "right" level for you to fight, the mobs
>>> at the beginning are so low that they don't attack you. So what
>>> happens is people find a spot that is right for them, and sit
>>> there and wait for mobs to spawn.
>> You're making assumptions about the design of "dungeons" here --
> No, she's making observations about the design of dungeons in
> EverQuest.
Possibly -- the way in which it was stated led me to believe that she
meant this about all dungeons, not just EverQuest. If she is just
talking about EverQuest, then I don't know if she's right or not,
since I've never played EQ.
[Snip further comments about EQ -- if EQ is indeed designed this way,
then I agree that it's a poor design, and the players are just doing
what they have to.]
It seems to me that if EQ is indeed designed this way, that EQ's
designers made a fundamental mistake: they took the dungeon design
method of old paper RPG dungeons without considering the fact that
their environment was not the same as that of a paper RPG.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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