[MUD-Dev] Forks or Frameworks?
Bryce Harrington
bryce at neptune.net
Tue Dec 19 00:04:26 CET 2000
On Mon, 18 Dec 2000, Gavin Doughtie wrote:
> A friend of mine, who runs the MUD at ishar.com, said that most MUDs
> fork from one of the standard code bases and never look back. This
> was due to typically tight coupling of content and code.
> Are there projects afoot to provide a generic framework that can be
> revised independently of the content? I'm thinking specifically of a
> "D-Free" shared engine. The Worldforge project is the only sizeable
> one I've seen so far.
Yes, STAGE will go even a step further, enforcing not only separation
of content and code, but game rules and server core.
Cyphesis also strives to maintain separation between content and code,
and has to pay a little bit for this in terms of performance.
> Is it even advisable to attempt architecting MUDs around the
> traditional IT separation of data store/app logic?
Only if you want it to be maintainable and reusable.
--
Bryce Harrington
bryce @ neptune.net
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