[MUD-Dev] Forks or Frameworks?

Travis Casey efindel at earthlink.net
Fri Dec 29 12:18:20 CET 2000


Saturday, December 23, 2000, 3:04:05 PM, Bryce Harrington
<bryce at neptune.net> wrote:

> On Fri, 22 Dec 2000, Travis Casey wrote:

>> Personally, I'd predict that when there are more muds where people
>> can create and run their own stories/adventures without having to
>> go through a lengthy process to become a "wizard" or such, you'll
>> see a decline in the number of stock muds being put up.

> Are there any codebases (or papers you could point me at) that have
> implemented a plot creation functionality such as you're thinking
> of?  I've been wanting to put this functionality into the thing I'm
> working on, and would love to see what others have come up with.  If
> not, would you mind elaborating on the specifics of how you would
> like to see it work?

Skotos plans to implement the ability for people to run their own
adventures in settings created by others; they plan on having
"StoryBuilders" who create new settings, and "StoryTellers" who can
create new stories within those settings.

Furcadia also has such abilities; any player may create new areas and
link them to the map, no "wizzing" needed.

I also understand that this is done within many of the more
RP-oriented mud types.  Other people can probably give better examples
of that, though.

IMHO, there's very little technical challenge to it... the Tiny family
and its offshoots have long had fairly easy to use player-level
creation tools.  The biggest problems are security problems -- e.g.,
how to prevent someone from making an unfair trap for another
character.  That's probably why it's mostly been done so far on muds
without nonconsensual character changes.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)   


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