[MUD-Dev] Community Relations
Lovecraft
dave at darkages.com
Wed Feb 2 23:37:33 CET 2000
Jon A. Lambert wrote:
> In particular...
> Quoted from http://www1.darkages.com/support/index.html
> "Harass, threaten or embarrass another Player in the Dark Ages or to cause
> distress, unwanted attention or discomfort of such Player, or any other
person > or entity. Nexon does not condone harassment in any form and may
suspend
> or terminate the account of any Player who harasses others."
> Is this handled by you or player guards and demagogues? Or is this
> considered out-of-game conduct?
I do. However, I'm never directly present _as an admin character_. I have
no time. I am about 2/3rds of Dark Ages development/operations staff. A
player present will inform me. Usually guards or legislators do this. I
immediately investigate and decide.
Often times players solve it themselves. A guard may punish or may educate.
The division of labor:
1. Terms of Service Agreement: Nexon handles. That is, I do.
2. In-game laws. Players handle it. For example, there are
role-playing laws by the players. I actually don't agree with some of the
laws. As long as the laws or law-enforcers are not hurting the community,
the players control politics. My previous messages show details.
Players decide to what degree to carry the law. Role-playing laws are
generally considered a special form of harassment, because it annoys some
members of the community. If nobody present is annoyed, then there's no
need to enforce it. A law enforcer could be more demanding, but I wouldn't
want it. Entertainment is more important than lawyering. Authoritarianism
kills fun for the common man.
Dave Kennerly
Game Director
www.darkages.com
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