[MUD-Dev] distributed objects

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Tue Feb 15 10:54:55 CET 2000

"F. Randall Farmer" wrote:
> There were some problems with the prototype, though. The nastiest
> one was connections: You've got 12 people all "hosting" their own
> objects. That means 12 connections for each person, one each to the
> other folks. We worked out an alternative approach, but you can see
> what taking a naive approach can lead to. :-)

Although I would like to treat some data as client-client (chatting for
instance) exposing the IP address used by clients imply a range of nasty
problems such as denial of service (DoS) type attacks (I think Raph call
those ping'o'death) and confidentiality problems (hiding your actual

I think distribution would work best for clusters of cooperating
mud-admins who only partially trust each other. What you need then is a
system which prevents a screwup on one server to severely affect the
resource balance of the whole system...


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