[MUD-DEV] a shrinking pool of players?

Matthew Mihaly diablo at best.com
Wed Feb 16 02:14:44 CET 2000

On Tue, 15 Feb 2000, Ryan P. wrote:

> I've played EQ before, and I would say roughly 80% of those people have no
> clue what a text-based mud is. EQ is a commercialized video game in
> every sense of the word. It is akin to UT and Q3A except for the fact that it
> focuses more on a roleplaying aspect rather than kill, kill, kill.
> I wouldn't even consider EQ/UO part of the mudding community. Anyone who
> has started on one of those games then attempts to switch to a text-based
> mud will not be a happy camper. It's just like trying to get heavy video game
> players to play AD&D, it is very difficult unless they have a modicum of
> intelligence and a bit of creativity. Text muds are one step between AD&D
> and video games. EQ/UO are video games, plain and simple.
I think you're wrong. The fundamental characteristic of muds, whether text
or graphical, are that they are primarily communities. This has very
little in common with traditional videogames, imho.


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