[MUD-Dev] The Endeavour Map and MUD Applications

Koster Koster
Thu Feb 17 09:11:03 CET 2000

> -----Original Message-----
> From: John Bertoglio [mailto:jb at pulsepoll.com]
> Sent: Wednesday, February 16, 2000 5:42 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] The Endeavour Map and MUD Applications

> The key was to build the graphic map of the 
> world using the
> PaintShop tools and its ability manage layered graphics. By 
> using a defined
> 16 color pallet, the elevation or terrain or anything else 
> could be coded by
> using the different colors.


> This is kind of the ultimate GUI editor. Draw a picture, get data.
> Thought someone would be interested.

I've always heard this referred to in the game industry as a "layout map."
We used this concept to build UO, for example.


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