Hidden identities. (was [MUD-Dev] (no subject))
Jon A. Lambert
jlsysinc at ix.netcom.com
Fri Jun 9 00:25:45 CEST 2000
> J C Lawrence wrote:
>
> That was actually my first thought. I had the idea when facing a
> Quake CTF login where the options were Blue, Red, Yellow, or
> Automatic, where "Automatic" assigned you to the "losing" side.
> What I'd really like to see this applied to tho is a political game,
> where its not a question of NPC kills or direct XP gathering, but of
> inter-player manipulation.
Hmm...base it on holding fixed objectives on a map. That makes numbers
of players, experience, or strength irrelevant. The side holding the
most objectives is the strongest side whether they were gained through
might, treachery or cooperation.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list